Observability SDKs
The LaunchDarkly observability features are available for early access
Observability features in the LaunchDarkly UI are publicly available in early access.
The observability SDKs, implemented as plugins for LaunchDarkly server-side and client-side SDKs, are designed for use with the in-app observability features. They are currently in available in Early Access, and APIs are subject to change until a 1.x version is released.
If you are interested in participating in the Early Access Program for upcoming observability SDKs, sign up here.
Overview
This category contains documentation topics explaining the observability capabilities available for LaunchDarkly SDKs. These include session replay, error monitoring, logging, and tracing.
The functionality is available through observability SDKs, which are implemented as plugins to LaunchDarkly server-side and client-side SDKs. You can enable this functionality when you initialize a LaunchDarkly SDK client in your app:
- Observability plugin for error monitoring, logging, and tracing. Available in both client-side and server-side SDKs.
- Session replay plugin for session replays. Available in client-side SDKs only.
After you initialize the server-side or client-side SDK and one or more observability plugins, your application automatically starts sending observability data back to LaunchDarkly. You can review this information in the LaunchDarkly user interface. To learn how, read the Observability product overview.